Book One of the Arcane Magic trilogy begins an amazing new epic fantasy saga. A tear in reality, a vertical line of black nothingness which seems to ebb in and out of existence, occupies the center of the nine worlds of Ylécium. While nobody truly understands what the Rift is or how it came to be, the mages, who have devoted all possible resources to its research, have concluded it to be a portal to another dimension. Its actual size and shape are unknown, yet the most brilliant of minds swear it to be relatively small. However, the Rift expands and contracts like the chest of a dark beast. It feeds on emotions. For centuries, it has slowly grown in size. As a consequence, the mages made books and stories forbidden—relegating the common people into oblivion about the annals of the world—in the hopes that the Rift won’t end up swallowing them all.
For more than a thousand years, the arch mages have guarded the Rift…
… only, as they grew in wealth and power, some wanted more. By the use of arcane magic, the wizards of old managed to lure the Dark Goddess of Torture and Wind from the Rift and imprison her.
However, just as the Rift itself, the Goddess seemed to be growing stronger.
Should she escape, it would undoubtedly unite her most devoted worshippers: the vile and deadly Ember Dwarves.
In the wake of her bannermen, who labor tirelessly in the depths of the mountains, far below the snow-filled ground, isolated from the sun they so loathe, nothing but carnage and ruin will follow.
A damaged young man…
… who, despite having talents like no other in the arts of magic, decided to prematurely terminate his apprenticeship at the mage academy, happily settling for a life as a scholar, an existence where he can safely ignore the emotions he so fears to access when casting spells.
Raor doesn’t want to be a hero. He only cares about saving Rosaylyn from a deadly disease, but when he becomes a pawn in a game of revenge between immortals, he is forced to risk his life and take the test of magic inside the three most ancient towers: The Temple of the Arcane.
A once proud nation of elves…
… was left crippled after a distant—but hardly forgotten—devastating strife with the Ember Dwarves.
The defeat cut deep into the elven soul.
Since then, the slender-figured White Elves have kept in the shadows, watching for anyone who might shift the balance of the universe, making such individuals a target of the deadly elven Assassins Guild.
An unexpected ruler…
In a quest for prosperity, the Kingdom of Redron discovered how to extract the deadly crystal, aqualunite, from the desert and use it as fuel.
Redron has ever since been building an empire, yet when a trade with the Ember Dwarves results in the king going mad, the royal trader, Christiana, is forced to mobilize the army, while discovering that everything she thought was true about her life turns out to be the greatest lie of them all.
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