System agnostic campaign rules for miniature wargaming RPG fantasy book

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System Agnostic Campaign Rules for Miniature Wargaming

Turn your battles into a war. Turn your war into a campaign.

System Agnostic Campaign Rules for Miniature Wargaming is a complete tabletop campaign system that allows you to link your miniature wargame battles into an ongoing, strategic war.

Instead of fighting isolated games, you’ll build empires, move armies across a campaign map, develop your territories, and watch your victories—and defeats—shape the future of the world.

This is a truly system-agnostic campaign system:
You keep using the miniature wargame you already love—Warhammer, Kings of War, Warmachine, or any other tabletop wargame—and simply layer this campaign system on top.

Inside, you’ll find:

  • A complete miniature wargaming campaign framework played across seasons and turns
  • Strategic map-based movement, territory control, and empire building
  • Rules for progression, consequences, and long-term strategy
  • Faction and character development systems
  • Tools for referees to manage campaigns for any number of players
  • The fantasy world of Ylécium as a ready-to-use setting—or a template for your own

This book focuses on the strategic campaign layer of miniature wargaming. For groups who want deep story, character roleplay, and narrative-driven play, it can be combined with the companion book Narrative Roleplay: Universal Campaign Building.

If you want your tabletop battles to matter beyond a single evening—and you want a miniature wargaming campaign system that creates real stakes, real strategy, and lasting consequences—this book gives you the framework to do it.